Monday, 19 May 2014

Chapter 1,2,3

Chapter 1 – What are firms for?

To begin to answer this question, Adam Smith, the 'father of modern economics', demonstrated this with the well known account of his pin-making firm which was able to make so many pins from the division of labour. He believed that firms could be efficient by producing goods cheaply which allows them to make a profit. Again, with the assembly line which made Henry Ford so famous, the principles were the same. They succeeded and profited by minimising costs in order to allow the current market price of the goods to be moved by the invisible under the theory of the general equilibrium. Therefore, whatever goods is produced, the price is determined by the market not the producer. Firms in Adam Smith's mind were places where costs can be minimised, and processes things efficiently with the division of labour by reducing manufacturing-cost, this makes them profit machines.
This was different to Ronald Coase, who looked at the limitations of a firm in “The Nature of the Firm” and “The Problem of Social Cost” (1960). Coase questioned why firms emerged and when they are needed. Coase examined the costs that arose when obtaining services from other individuals through subcontracting. Within subcontracting, there are communication, information, bargaining, trade secrets and transport costs which need to be considered i.e. transaction costs. Coase pointed out simply that firms are needed when the cost of subcontracting a good or a service is much larger than producing the same good or service internally. (Yanis 2012) As in the example of Sturges vs Bridgman (1879) case, both parties were unable to enforce the other party action. The solution to a case like this should be the one with the lowest transaction cost, i.e. the doctor to move his shed away from the noisy neighbour, soundproof it, or to use ear plugs. The doctor internalises the problem.
Another influential philosopher, Karl Marx agreed that firms should be efficient, but argued that prices would crash to the level of per unit costs under Smith's theory and result in crushed profits. Instead, Marx's theory was that for profit, firms paid for 'labour' at a fixed market-determined price which is then overcome by the costs with the fruit of labour. (Yanis 2012) The fruition could be in various forms such as time, energy, ideas, which has its own value. However it is only the financial cash profit that is often seen, as for most owners, this is the purpose for starting the business in the first place. How valuable is it to have cleaners in a hotel? Hoteliers will mostly consider cleaners to be of upmost importance, as their clients are highly sensitive to hygiene and cleanliness. Complaints would tarnish their reputation and future trade. However, the warehouse floor in a timber construction company would probably never consider hiring someone specifically to clean. Identifying what is valuable within the business and strategically allocating valuable resources can also be considered as the role of a firm.
In conclusion, progression in civilisation brought about market societies where labour becomes a market commodity to be sold: “I will work for one hour for £10”. Money is the invention after many years of bartering and clearly, you want to trade as little value of something in exchange for something else of much greater value. This is the role of a firm. So what do you do with your scarce resources to be efficient; either through division of labour, or through subcontracting? A firm must operate as a whole and use the availability of innovations, where possible, to reduce marginal cost, and ultimately create value.

Chapter 2 – The world today

Allocation of Resources

Every social order, including that of ants and bees, must allocate its scarce resources between different productive activities and processes, as well as establish patterns of distribution among individuals and groups of output collectively produced.” (Yanis' Valve economics p.1)

Just as Adam Smith's theory of general equilibrium uses some mechanism to regulate market societies; it is implied that firms should also be the same. There is always a price signal that controls processes and activities in response to tend towards the equilibrium. This price mechanism helps to dictate the price and any imbalances which can attract attention. It's the incentive of money that attracts more resources to be used in the hope of getting a bigger profit, known famously as Adam Smith's 'invisible hand'. In other words, without any interference, this is the free market capitalist system where the allocation of resources is dictated by the goal of profit-making. But interestingly, firms have surprisingly been keeping to a different system; a hierarchical one where resources are not dictated freely by the price mechanism. Often, market-societies, or capitalism are synonymous with firms and corporations. But still, firms can be seen as market-free zones. Firms operate within the market, but they themselves are run as an individual, where stakeholders have the say for the allocation of resources. Mike Abrash recalls how Gabe Newell, the founder of Valve explained his realisation of this:

Gabe tells it this way. When he was at Microsoft in the early 90’s, he commissioned a survey of what was actually installed on users’ PCs. The second most widely installed software was Windows.

Number one was Id’s Doom.

The idea that a 10-person company of 20-somethings in Mesquite, Texas, could get its software on more computers than the largest software company in the world told him that something fundamental had changed about the nature of productivity. When he looked into the history of the organization, he found that hierarchical management had been invented for military purposes, where it was perfectly suited to getting 1,000 men to march over a hill to get shot at. When the Industrial Revolution came along, hierarchical management was again a good fit, since the objective was to treat each person as a component, doing exactly the same thing over and over.”(Michael Abrash. April 2012)

It was at this point that Gabe Newell had realised something had changed. He had realised that hierarchical management is no longer efficient, and repetition was no longer valuable. Think about it, once something new and exciting has been released, there is a surge of demand and the market becomes over-saturated. This is not new; there have been innovations throughout history which has since become standard processes, goods, services that we do not even think about. Division of labour gave birth to mass production, satellites to telephones, internet to social networking. Technology is a gateway which is opening new markets; but clearly not everyone is able to exploit the potentials. People like Thomas Edison, Alexander Graham Bell, Alexander Fleming and Steve Jobs are well known to be 'famous inventors' when that really is not the case. There are so many cases where ideas have been 'stolen' and the true origins of some things are difficult to locate. Who would you associate the famous 'Moonwalk dance' to? In fact, it was first ever seen in video of Bill Bailey in 1955. However, it was only made famous by Michael Jackson in 1983 during Motown 25. Gabe Newell understood this and understood that innovation alone will not add value. The initial creative act has potential, but needs to be delivered correctly to exploit its enormous value. What Gabe Newell had to do was to be able to continuously be innovative in an industry that is growing fast and present it to the market correctly.

The Hungarian journalist who invented the Biro pen - Laszlo Biro - sold the patent for his invention in 1950, just before the pens dropped in price and became mass market items used in schools. The Bic Cristal - based on his idea - has since sold more than 100 billion units, and sells more than 14 million a day.” (Rob Waugh, Aug 2013)

The Digital Age

The Digital Age can be characterized by technology that has increased the speed and breadth of information within society. The availability of internet has increased to a vast 2.4 billion people worldwide which is 34.3% of the world population. (http://www.internetworldstats.com/stats.htm) The progression of technology utilising the expansion of the internet has made the world smaller. Digital content has become the bread and butter of today's life; it has become incredibly easy to send and receive information. Working in one country doesn't have the same limitations today as it did 15 years ago, the majority of the internet was on dial-up and restricted to large desktop computers. Today, smart phones allows you to send and receive gigabytes of data, all of which can include movies, music, work files/documents, photos etc. Digital content has become a necessity of today, just as writing and sending letters was over 20 years ago. But now, with the increased connectivity of the world the global market has expanded, but with it, problems begin to emerge.
Boundaries that have been set for many years are breaking. Workers within production and service industries have to compete with individuals from developing countries. Contrasting, 'mind workers' are now not from restrained to their locations. There is a trend where exchanges are separating the physical world from the digital world. Just as the inadequacy of computer interactions were foreseen giving rise to the touch screen technology, new markets are being opened to which only a few prosper from. (Nicholas Negroponte, 1995)
Company
Equity
- US$ million
Employees
Equity Per Employee
Valve
2,500
400
6.3
Google
72,000
44,777
1.6
Activison Blizzard
11500
7000
1.6
Apple
118,000
80,000
1.5
Mojang
52
36
1.4
Microsoft
79,000
97,000
0.8
Rovio
202
650
0.3
Nike
10,000
44,000
0.2
Sony
28,000
146,300
0.2
Dell
11,000
108,800
0.1
Ford
16,000
171,000
0.1
Table 1: Company equity statistics (Wikipedia 2014)

Looking at Table 1, how have a handful of people been able to create value in the same regions that top companies are making? How can a company like Rovio, Mojang and Valve compare to companies like Apple and Microsoft who have been around for two or three decades longer? The answer lies within how Valve have managed to identify that in today's Digital Age with the hierarchical management bottleneck innovation through people at the top. Valve is designed as a company that would attract the sort of people that is capable of 'taking the initial creative step'.

Chapter 3 – Identifying value

Think about it. What do you do when you have a question and have nobody to ask? Most people would 'Google' it; you need to use a tool to find what you are looking for. The internet's humble beginnings began with the indexing of vast amount of data and search engines have been the driving force behind its success. Google has become so common that its use has become an adjective in the English language, just as 'Hoover' and 'Phillips' pertain to vacuuming and screwdrivers. The problem today is that there is too much information. Just as there were hundreds of inventors discovering and exploring ways to create the telephone, or the lightbulb in the 1800s, we now have millions trying to be innovative. For a firm to be successful in the world today, they must adapt to on-going new trends arising world-wide, indicating they are adapting to the new era. But how can this be performed in such a fast-paced society?

“You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next. So specialization in gaming is sort of the enemy of the future. We had to think about if we’re going to be in a business that’s changing that quickly, how do we avoid institutionalizing one set of production methods in such a way that we can’t adapt to what’s going to be coming next.” (Gabe Newell 2014)

Gabe Newell, who had worked for Microsoft for thirteen years, entered the entertainment industry because that was where he felt he could make a contribution. He was already financially set for life, yet instead he ventured to satisfy his creativity. Doom showed to Gabe that games are popular, digital, and are progressing with the new era. What's more, Doom is still being played today in the form of First Person Shooters (FPS). Doom was simply an intangible good that can be made highly cost effectively and distributed quickly with the rise of the Digital Age. Tetris, Bomber-man, Angry Birds, Farmville, Twitter, Facebook and many other programs could be replicated once you realise their success. But there would be almost no value in doing so; Gabe understood that the most valuable assets in a gaming company are the creative people. By giving freedom and not restricting the creative potentials of employees, this became the key goal at Valve.

Gabe could have started his own brand of computers, software and consultancy or even worked at Apple. So why did Valve, as a company decided to make games? The answer is not clear, but it seems that in the Digital Age, there is with little doubt that they were almost certainly going to produce digital content. As we already established, there is no value in repetition, so entering into any kind of manufacturing processes would not be innovative. From here there is only one way to go: experiences. Whatever the hardware, there needs to be content to be experienced and the most unrestrained possible genre would be within gaming. This is the difference to older companies such as Ford, Dell, Sony and Nike. These are industries which have a lower level of efficiency in today's information era. There is less value in hardware, just as Apple has managed to create pleasurable experiences through their products. Apple has done this most significantly with their phones, introducing touchscreen and an intuitive operating system. Similarly, Valve has contributed to the gaming industry with their release of Half-Life.
They first released Half-Life in 1998 using a very heavily modded version the Quake engine used for Doom. This was a massive success which won over 50 Game of the Year awards. By November, 2004 eight million copies had been sold. But does this equate to massive profit? The success of games has always been disproportionate to its profit. The reason for this is that even the most successful games have always been hampered by piracy. For example, Crysis, considered one of the best selling games of all time had also been leading the charts in piracy. Cevet Yerli, the CEO of Crytec, believed that the game would have sold four to five times more if released on console, where piracy was much less prevalent. This was the problem Valve faced.


Tuesday, 28 January 2014

Innovation and it's place in business

Preface

Karl Pilkington once said “They say the more you know, the more you don't know”. It is comments like these that I find so funny. It's comments like these that put him off trying to learn. But I think otherwise; its comments like these that are thought provoking. I would respond “The more you know, the more you realise you don't know”. Its blunt statements like these that makes me want to analyse the plausibility of it. I love the variety of interpretations and viewpoints.
So, when I came across Valve's employee handbook, I envisioned a great place for designers and innovators where exciting work has been done. I realised that these people are not just game makers. These are fun, interesting people who collaborate to make wonderfully innovative experiences and products. It is then through reading Mike Abrash's account of him working at Valve, that got me interested. Valve is special. Without realising, the games that I have played and enjoyed tremendously were made by creative people. Games that have character, humour as well as the great passion originating from engineers, artists, musicians, writers, and of course designers. These products are detailed and have depth and nuances that feel just right; maybe this is why I enjoy Valve products so much. However, this is not to say that Valve is the only company.

Introduction

This dissertation is about innovation; where it comes from and how technology brings new innovation to open new markets. The role of a firm is to generate profit by efficient use of resources, to be creative and to be able to evolve. This is the story of how the founders of Valve identified the changing value of innovation and how they have been able to use innovation to become frontrunners in their prospective industries. This dissertation will give insights into the growing importance of innovation and its place in today’s business world because innovators are able to drastically affects society and our daily lives. We now live in a society where there's fierce competition and just innovation alone will not always mean success.

We will look at the history of a firm's role; the father of modern economics, Adam Smith, who has always been the foundation in which economies thrive within. Others have also given hints to the purposes of a firm and how businesses profit, but the invisible hand and the theory of general equilibrium still prevails. However, should this be true in a world over 200 years ago? From the beginnings of bartering, innovation have taken place throughout businesses all around the world. The invention of money, the division of labour, communication and technology are examples. But it is clear that the majority of businesses are unable to become true innovators. There are only a few leaders in each industry, the rest follow in their footsteps. Yanis gives great insight into the innovative structure of Valve.

Fast forward to today's world; we are now living in the internet-age, just as Adam Smith lived in the time of the Industrial Revolution, where mass production created a large gap between the poor and the wealthy. Allocation of resources are seemingly no longer common practices, and firms can be seen as the last slivers of communism. Now we are living in a new era where the internet is breaking boundaries for many industries and the rise of the Digital Age gives great context into the world in which Gabe was entering into. Throughout history, there have been many advances, but there have only been a few who were able to deliver and fully utilise the opportunities. Innovation has seen to open up new markets, however only a few have ventured into and return prosperously.

Knowing that being innovative is important, and everyone knows what can happen when it does happen, it affects us in our daily lives. So how has the digital-age or the internet-age affected us? Similarities can be seen just as when trains, telephones, televisions and computers were invented and what new markets have opened up as a result? This study will be examining what innovations can do, and how Gabe Newell was able to start Valve with an intention to make innovation as its produce. After all, not everyone can benefit from innovation; identifying what will the best and most profitable for a company is difficult. Mike Abrash and Yanis Varoufakis are witnesses of Gabe's creation, and from here we can start to deduce what Valve is. What's more, they have even made a new employee's handbook to shed light on what's like to be at Valve.

So, why Valve? Well, they were able to overcome the biggest problem in the gaming industry and push the limits of their creativity to produce innovative and quality products every time. Valve has become Pixar in their industry; creating something that's fresh and never been done before every time. Arguably, they can be the newest and most interesting company to enter the gaming industry within the last 20 years. Tapping into the benefits of the internet era, they are in a perfect situation. Manufacturing and the physical world is now oversaturated and the digital 3D world is expanding. Gabe Newell saw this, and has been breaking boundaries in this new world ever since. We will be looking at Valve's innovations from their Source engine, Steam platform, Source Filmmaker and most recently, Steam machines, and how these have been a successes.


If Valve can be so successful, why are there not more companies following suit? Clearly, this business structure must have its problems. There have been places where similar practices have been implemented giving freedom to employees to do as they wish, but not to the extent that Valve has done. Places like Google are one example, and it can be a huge risk to the company. After all, it seems counter-intuitive to pay your employees to do what they want. Being successful is a lot of hard work, and maintaining such a place requires high levels of trust, faith, money and exceptional people.

Tuesday, 7 January 2014

Dissertation - Innovation and it's place in today's world

These last few weeks have been hectic with Christmas, New year, work, Reinvigorate York project.  Now, with the deadline for our other assignment coming up, a design dissertation, I have been unable to progress with this blog.  The dissertation is currently in progress and should be finished by next week.  i hope to share this at some point and hope it will spark some interest.  The dissertation title will be: Innovation and it's place in today's world

This will give insight into a bit of history into economics, innovation as opposed to 'design' and also provide a very fitting example of a new company that thinks out of the box.  As a hint, the company has been since 1996 and has made a big impact in the gaming industry since.  The company is featured on this list:

http://www.fastcompany.com/most-innovative-companies/2013/industry/gaming

If you have any suggestions on topics or insights within this broad subject, feel free to comment. :D
Happy New Year!

Here's another hint as to what will be coming up for my Reinvigorate project.  ;)






Sunday, 29 December 2013

Merchandise!

Merchandise!!

To accompany the shop I thought that there could be merchandise to help spread popularity as well as being functional. Winners of compeitions being held could receive these gifts to reward great photography. I think this would add to the photographic theme and would nice. With a clear and recognisable brand, I think that this could work as a marketing tool. This could expand to t-shirts. However, merchandising should still be very low on priorities of the business model. These items should be the icing on the cake, and be accompanied with a great enjoyable experience at the shop or tour. The shop is not a retailer and it's main source of income should predominately be from tour sales, workshops, print sales. We want to promote the taking of photos and displaying them rather than being kept in computers; photo albums, large prints, canvas prints, photo scrapbooks etc. Below are some ideas for the bokehlicious brand:

Keychain viewfinder – A simple and cheap tool which can be carreid with your keys. It allows the user to frame a shot without the use of a camera. You can still practise your imagination even if you don't have your camera. It can be a reminder and encouragement to always take your camera with you.

“Use your creativity in the viewfinder and not in the sky” (Kai Wong)



Photo albums - A variety of sizes, these can be classed for professional, home or personal-use. Professional are for high quality and larger format printing, whereas home can be for special occassions, medium sized. Personal-use photobooks would be the cheapest option catered for keeping photos within a book as a journal. It should be cheaper and made as a scrapbook of ideas and exploration; like an artist's sketchbook. There should also be a separate series where books can be refillable, although more expensive, the photos can be taken out and rearranged. A noval idea additional would be a permenant marker to be accompanied with the books to allow users to write in the books. Autographs, personal messages and notation for the occasion, or event would really give the photos more meaning.

“Seeing is not enough, you have to feel what you photography” (Andre kertesz)

Photo Guide Books

I think to accompany these tours, a small book to help remind and spark creativity would be ideal. There may be times when the tourguide is too busy and cannot answer all the questions, or cover all the aspects in photography. Therefore, in these times of creative block, this book can be handy to remind the photographer different themes, subjects, styles and techniques to experiment with. I hope this book is small, cheap to buy for any amatuer photographer and be something everyone would carry within their bags.

A separate, more comprehensive series of books teaching people what to look out for in York and photo opportunities would be good too. However, this must be a location specific book and give advice with example photos and explanations that would benefit all photographers. I hope this series would be written with a lot more content about composition and taking great photos, as opposed to technical schematic on how your camera equipment works. The series is aimed at photographers who have just purchased their first DSLR. More technical aspects of photography will only be covered in more depth when trying to achieve certain photo styles and effects.

Possible Book titles:
Book of Bokehlicious recipes
Shooting York with a 50mm lens (standard lens)
Shooting York with a 24mm lens (wide angle lens)
Shooting York with a 105mm lens (telephoto lens)
Shooting with a camera phone
Processing Raw files in Lightroom

Bokeh effects

Shaped holes in card - Very fun and simple effect. Make bokeh shapes to personalise your photos! It is simple a piece of card covering the lens with a shape cut out. This makes out of focus shapes turn into whatever the hole is shaped. A heart shaped hole gives heart shapes in the out-of-focus parts of the photos. Experiment with shape sizes and materials. Great fun for kids and also adults.

X Mas tree without bokeh shape

X mas tree with name shaped bokeh

Experimental bokeh shape 

Photography shop

Final Proposal - Photography shop

The proposal is to set up a Photography shop within York with the mindset of achieving part of “Reinvigorate York” mission objectives. The shop will primarily a headquarters where photographic tours can be run. This will be service design and emphasise on providing exceptional customer feedback.

Using a photowalk, a guide is able to lead groups into different areas of York, especially where there is currently very little footfall. Instead of shopping, there may be photo opportunities in these empty streets, where business is failing. The group may be there to take photographs, but they are given opportunities to sight-see the area. They may come back another time to visit the same streets/shops. I think this would diversify the footfall in York, helping to achieve: “Reinvigorating the city centre economy”, “Increasing footfall in the city centre” and “Maintaining York as a top tourist destination”.

As for the other objective: “Increasing the sense of York as a special place”. The photo tour will be encouraging a lot of looking. Looking at York in a different perspective. Often people walk past hundreds of things everyday without realising or appreciating it. The task of photographing something interesting, intriguing, unique or inspiring will make York special. Special to the photographer as they will be experiencing it and capturing York through their camera.

The final objective: “Improving the overall quality of life for resident” This proposal really only helps the residents by providing a photographic service. At the moment, there is only one photographic shop in York. These shops are a dying breed; York Camera Mart, mainly deals with camera equipment sales. They provide advice and is a great place to get assistance on anything camera related. However, this proposal will be an educational experience and service. There will be a public gallery space able to be rented out, a computer room for anyone wanting to process their photos, and of course the tour. There is no such thing in York at the moment, and this will bring together any residents who may be into photography.

The shop will consist of a public computer room, a gallery space and an area for merchandise. The shop caters to keen photographers, and hope to bring a gentle and fun learning experience in all areas of photography. The computer room is for workshops in processing your photos, and also a base to run the brand's website. The gallery space is there to promote individual photographers and really display photographs appriopriately. Ideally, there would be a print shop running too, but for a smaller business, I have decided to uses local print services. Most importantly, the shop should be able to provide good, simple advice, and secondly accomodate processing digital to displaying complete photographs. The shop will become a social hub.

The photography tour is aimed at visitors who are keen photographers, and will enjoy company other visitors sharing the same hobby. It is a change from travelling to a city you haven't been before. There may be foreign visitors on the tour, or local residents. Either way, the experience should be different and new each time.



Thanks to all who inspired me, and helped me on this journey through the complex world of photography.  Also, a special mention to Johnny Pang for lending me his equipment and also being patient.  The following are Jacky lee, James Pang, Kai Man Wong, Trey Ratcliff, Lok Cheung and my older borther Wai Lun Pang.


Monday, 16 December 2013

Photowalking - Trial run


Thanks to Sam for participating the Photowalk!
(Portrait Photography)
Trial Run - conclusions

Doing a trial run of a photowalk this sunday (1st December), it is clear that timing is difficult to manage. I found that sometimes, getting a particular shot can take time. People have different speeds of taking shots. Some like to take many shots from different angles. It would be best to allow photographers to spend as much time as they needed on each location. However, there needs to be some strict control over time; there shouldn't be a worry that people didn't have enough time to explore to get the perfect shot. However, a positive attitude to explore the nect location should be encouraged. I should also note that there needs to be time allocated to reviewing photos, there is to be learnt by not looking at the photos you have just taken. I would recommend at least four good locations, each encouraging a broad range of photography skills. Remember, this is a photowalk, and needs to appeal to a variety of photographers. Taking people out of their depth is good to improve, and promotes question-asking.

What do I find interesting?
What kind of photography I like?
How can I use this lens in this situation?

Problems I realised during the trial is that there are times when you do not know what to do. What to take photos of and find it hard to find something interesting. When these situation arises, boredom will take place. There is disinterest, and may make people within a group dis-satisfied. Therefore, I think there is a need to have some sort of guide book, so that whenever you have a mental creative block, you can refer to this to spark some life into your brain. It should bring out the many possibilties with shots. Something to illustrate very easily what can be achieved in York.

Photo-journalism
Architectural photography



Photography here has to be quite specific to York and this type of environment. I think this because often, there are many times when you may look at amazing photographs from prefessionals, and you think “I wish there was something like that in York”. You may see an amazing street photograph of an indian woman, lots of colours and activity. But in York, England, there is no way you can take a similar, inspired shot. Therefore, this guide book will need to highlight aspects of York which will work. From past experience, clearly there are limitations such as landscape, wildlife, sports photography, event/wedding and studio type photography. A photowalk in York would best suit outdoor, street and architecture photography most. Landscape photography in York can be very isolated and more touristy type photography, much of which is against this concept. Landscapes usually require very strict conditions, and often weather is a huge factor.


Finally, this guidebook should not be filled with awe-inspiring only. It's purpose is to encourage expirimentation and photos need to be used in a way to emphasise a way of shooting and looking at the world. Ways to look at a single subject, but approach it from different angles! There could even be simple creative excerises inside. Lastly, remember that this is a book to be accompanied on the walk; users should not be totally consumed into the book, rather they should also learn from others within the group. That's what the group leader is there for!

Landscape photography

Street photography

Tutorial conclusions + Photowalking

Talking to Simon and Duncan

26th November 2013

Proposal explained: Photowalk, incorporating Lomography cameras and encouraging different viewpoints around York. A fun guided tour with an element of education in photography, and ending with a large print of a photo as a souvenir.

  • Simply too complicated.
  • Get rid of all the camera equipment stuff (Lomography)
  • Everyone has their own camera e.g. camera phone
  • Appeal to people who love taking photos
  • Themes: Christmas, Street, People, colour etc.
  • Competition: add a competitive element
  • Places even the locals wouldn't know!


Photowalking

A photowalk is simply going out with the aim to take photos of your surroundings. Usually associated with a group of photographers walking together along a planned route. It is often a social event in itself, with new people meeting each other, interacting and sharing a similar interest. (Jeff Revell, 2008) These events vary from club members only, to public meet-and-greet types. It is a fun activity and is welcoming to everyone; even if you do not consider yourself as a photographer, but enjoy taking photos, you are are welcome. There are often relaxed rules on camera equipment, age groups and finishing times. The main emphasis of these events is to enjoy photography, getting to know each other and learning about photography at your own pace. A diversity of skill levels and new people offer a lovely charm to these events and help each other learn. (Tiffany Mueller)  Kai Wong from Digitalrev TV does something similar, in that he walks the streets of Hong Kong taking pictures of what interests him.  He talks about what he finds interesting and it is easily visible on his photos.

So once you've taken the first step of getting involved in a photowalk, what do you do? Firstly, there will always be a leader/host; follow their instructions and listen to what they have to say at the beginning of the walk and remember who they are! Because, if you are unfamiliar of the route or area, knowing who to keep an eye on could save you from getting lost. Next, is to socialise! Talk to others in the group and don't be afraid to ask questions whether it be related to photography or themselves. However, be considerate and don't hound people when they are taking photos. Don't always stay with the group, try exploring your surroundings for a different viewpoint, you never know what you might discover. Don't forget also to check out what equipment people use whilst on the walk. Ask what camera they use and how they like to take photos. Everyone is different, and especially when you are starting out, there will always be types of photos that interest you. Find out how they are produced and try it out yourself.

Photography is so vast, I think there needs to be a simple guide book that needs to be taken on these walks for the amateur photographer. Here are some classic quotes in the world of Photography; Kai elaborates on some of the quotes:

“Your first 10,000 photographs are your worst” Henri Cartier Bresson
“Try new things and reflect on them. Don't just take 10,000 pictures of the same shit” Kai Wong
“If your pictures aren't good enough, you're not close enough” Robert Capa
“The single most important component of a camera is the twelve inches behind it” Ansel Adams
“You cannot depend on your eyes if your imagination is out of focus” Mark Twain
“The most difficult thing for me is a portrait. You have to try and put your camera between the skin of a person and his shirt” Henri Cartier Bresson
“If you can smell the street by looking at the photo, it's a street photograph” Bruce Gilden
“A great photo is about depth of feeling, not depth of field” Peter adams
“Which of my photographs is my favourite? The one I'm going to take tommorrow” Imogen Cunnigham
“It's not what you look at that matter, it's what you see” Henry David Thoreau
“I am forever chasing light. Light turns the ordinary into the magical” Trent Parke
“theres a certain beauty to light and different kinds of light that you can shape or hunt for to make your photo look that much more special” Kai
“I only use a camera like I use my toothbrush. It does the job” Don McCullin
“Seeing is not enough, you have to feel what you photography” Andre kertesz

Kai's own quotes:

“Emulate some of the style of the greats to get you started, but don't keep on doing it”
“Photography is as much a reflection of the person taking the photo”
“Shoot to please no one apart from yourself”
“Setting themes keeps you focused and gives you sense of direction”
“Be critical of yourself and you will continue to improve”
“Be brutal when you're deleting photos”
“Show only your best”
“Changing photos to B&W doesn't make an uninteresting shot interesting”
“Look at other people's work, consider what makes the shot good and what makes it bad”
“Post your work online and let people critque your work”
“Use your creativity in the viewfinder and not in the sky” kai

There are many videos on Youtube to get a feel for what they are like. There are a few notable leaders and organisers of these events such as Trey Ratcliff, Larry Becker and Thomas Hawk. To get a feel for such an event, I have been trying to find an event in York. So far, I have booked the event “Mobile Masterclass” run by www.yorkshirephotowalks.com. It is run by Tom Marsh and the event is catered for shooting with a camera phone. It takes approximately two hours and begins and ends at York Minster. This is on the 14th December 2013. (Update: The event was cancelled due to low numbers of participants.)

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